Play easyPoker Texas Hold'Em


Introduction 
Whether you're a novice poker player or a hardened card shark, Texas Hold'Em is a truly thrilling form of poker. This fast-flowing 7-card game is easy to understand, yet provides a whole world of excitement for beginner and expert alike! Made famous around the world as being the game of choice for many top pros, and played at the World Series of Poker in Las Vegas, Texas Hold 'Me has rapidly become the most played form of poker the world over. Every game has an aim and, with Texas Hold'Em, you have to make the best 5-card hand possible with the cards at your disposal. Familiarise yourself with the hand rankings. These comprise of two 'pocket' cards that each player is dealt as well as the five community cards which everyone can use.
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Dealer Button
In front of a selected player is a silver disc called the Dealer button. This disc displays which order the cards are to be dealt (moving clockwise) and rotates around the table moving one player to the left after each hand. Before the first cards are dealt, the player immediately to the left of the dealer button must post a 'small blind'. The player to his/her left must post a 'big blind'.
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Blinds
The 'small blind' player must post an amount equal to half the minimum bet, e.g. £0.50 for a £1/£2 game. Likewise, the 'big blind' player must equal the minimum bet, e.g. £1 for a £1 game. Blinds are placed in the pot to trigger the betting and give all players an incentive to enter the hand. It also means that the winner of the hand will always collect a pot rather than nothing at all!
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Pocket Cards
Now it's time to deal some cards! To begin with, you'll receive two pocket cards – also called "hole cards" – which are dealt face down on the table (which only you will be able to see).
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1st round of betting
Once everyone playing has received their pocket cards, the first round of betting can begin! This begins with the player to the left of the big blind and moves round the table in a clockwise direction. Naturally, you bet according to how well you think your hand will fare against your opponents. You have three choices in the 1st round:
  • Fold – decide that your cards aren't good enough to win the hand.
  • Call – match the big blind stake and stay in the betting.
  • Raise – up the stakes, meaning your opponents will have to match your amount or fold.
If you have staked the big blind you can "check", i.e. you remain in the hand for free. But if another player bets, you will have to match his stake to stay in. Please note, the stakes can only be raised three times during each round of betting. This (and the next) round of betting is set at the lower level of table stakes. For example, in a £1/£2 game, all raises are increments of £1.
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Here comes the Flop!
It's time for the flop and the game is about to get interesting! Three cards are dealt face up in the middle of the table. These are communal cards, i.e. every player can use them to try and make the best hand possible.
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2nd round of betting
Now it's time to get back to some betting! With 5 of your 7 cards now in view, you will now have a much better idea of what your best hand is likely to be. In this and the following rounds of betting, the first player to act is directly to the left of the dealer button. Again the options are to Call, Fold or Raise. Alternatively, if no-one has yet contributed to the pot, you can "check". You remain in the hand for free, but if another player bets, you will have to match his stake to stay in. Again initial bets are in increments of the lower table stakes.
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Here comes the Turn

We've had the excitement of the flop – so what now? A fourth communal card is dealt face up in the middle of the table which is called the 'Turn' card. Again, this can be used by every player to make their hand as good as possible.
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3rd round of betting
The only difference between this round of betting and the previous two is that this (and the next) round of betting is set at the higher level of table stakes. For example, in a £1/£2 game, all raises are increments of £2 instead of the previous £1.
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Here comes the River
Now it's time for the last card of the round, the all-important River card! This is the fifth communal card and, like the Flop cards & Turn card, is dealt face up in the middle of the table.

You now have seven cards from which to choose:
  • 2 Pocket Cards (closed)
  • 3 Flop Cards (open)
  • 1 Turn Card (open)
  • 1 River Card (open)
You must now select the best possible five-card hand from the above.
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4th round of betting
This is your last chance to bet. Now that you can see all 5 community cards, you will be able to work out what the best possible hand could be. How will your hand hold up? The betting follows the same pattern and stakes as the 3rd round. After the betting has ended, we now have a final pot.
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Ladies and gentlemen – we have a winner!
The player with the best five cards is the winner of the round and subsequently takes the pot. If there are multiple winners with the same hand, the pot is split between these players.
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Deal 'me up again!
Ready for some more cards? After the pot has been handed to the winner's), the dealer button moves left one player and a new hand begins. Are you ready for the challenge?

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ROYAL FLUSH
The highest possible ranked hand. To achieve this hand you need an Ace, King, Queen, Jack, and 10 of the same suit.
(Example: A, K, Q, J, 10)
STRAIGHT FLUSH
Five cards of the same suit in ascending order.
(Example: 8, 7, 6, 5 , 4)
FOUR OF A KIND
Four cards of the same value.
(Example: K, K, K, K)
FULL HOUSE
Three of a kind and a pair. The player with the higher value three of a kind, wins in the event of a tie.
(Example: A , A, A, 5, 5 )
FLUSH
A hand containing five cards of the same suit. If two players have the same hand the winner is the player holding the highest valued cards.
(Example: Q, 10, 6, 3, 2)
STRAIGHT
Five cards of any suit in ascending order. The ace can be either high or low and the high straight wins the tie.
(Example: 10, 9, 8, 7, 6 )
THREE OF A KIND
Three of a kind is simply three cards of the same value.
(Example: 8, 8, 8)
TWO PAIR
Two sets of pairs.
The player holding the highest pair takes the pot in the event that more than one player is holding two pairs.
(Example: 3, 3, Q, Q)
PAIR
One pair of cards in a hand.
(Example: J, J or 5, 5)
HIGH CARD
Highest card takes all in the event there is a complete absence of the above hands.

Aces Up
Two pairs, one pair containing aces.

Action
The betting.

Add-On
The opportunity to buy additional chips in some tournaments.

All-In
A player is considered to be All-In when he/she bets all his/her remaining chips.

Ante
A bet required to begin a hand which is required in Seven Card Stud
Blind
A forced bet (or partial bet) put in by one or more players before any cards are dealt. Usually, blinds are put in by players immediately to the left of the disc.

Board
All the community cards in a Texas Hold'em game - the flop, turn, and river cards together. Example: "There wasn't a single spade on the board."
Call
To call is to match the current bet. If there has been a bet of $10 and a raise of $10 then it costs $20 to call. Calling is the cheapest (and the most passive) way to remain in a hand.

Check
If there has been no betting before you in a betting round, you may check, which is like calling a bet of $0, or passing your turn.
Fifth Street
The fifth card dealt. Following this card is the third round of betting in seven-card stud and the fourth round of betting in Texas Hold'em. In Texas Hold'em, this is also called the river and is the last community card dealt.

Flop
A series of games with five community cards. These are called flop games. Hold'em and Omaha are two popular flop games. The flop is the first three community cards dealt.

Flush
When all five cards in your hand have a common suit, you have a flush. The flush with the highest card not in common is better, so AK873 of spades is a better flush than AK872 of diamonds. A flush ranks between a straight and a full house.

Fold
To muck your cards because someone else has made a larger bet than you are willing to call. You are unable to win the pot but at least you don't lose more money.

Forced Bet
A blind bet or a bring-in usually used in Seven Card Stud.

Full House
A strong hand that ranks between a flush and four of a kind, that consists of three cards of one rank and two cards of another rank. AAA77 is aces full of sevens, often abbreviated to "aces full".
Heads-up
One-on-one poker. Heads Up
Head's Up pertains to a poker game with just two players.
Poker offers only Texas Hold'em Head's Up, as this is by far the most exciting game to play head to head.
So will you be able to bluff your friend through to a resounding victory?
 
Kicker
The highest extra card in your hand that doesn't participate in a straight or flush. The card does not contribute to the strength of your hand except by itself. For example, if you hold QQ943, you have a pair of queens with a nine kicker. Five-card hands (straights, flushes, and full houses) don't have kickers. In games with community cards, kickers are especially important, because it's easy for two players to make similar hands. For example, if you hold A8 and someone else holds A7, and the flop is AK642, you have your opponent out-kicked. Your hand is AAK86 while theirs is AAK76.
Limit
Bets can only be made in specified increments.

Limit poker
A structured poker style that uses fixed limits on betting and raising per round. Limit poker games require specific bet amounts, as opposed to no-limit games in which you can bet the farm if so desired. A $5-$10 Texas Hold'em game usually requires $5 bets and raises on the first two rounds (pre-flop and post flop) and $10 bets and raises on the last two (after the turn and river). In a $5-$10 game, the small blind is $2 and the big blind is $5.

Live Hand
A hand that has not been folded or mucked, or a hand with many outs remaining.
Main Pot
The only pot an all-in player is eligible to win. The main pot consists of the all-in player's bet plus all player's calls of that bet. Additional bets, placed in a side pot, are contested among the remaining players.

Middle Pair
If you pair one of your pocket cards to the second highest card on the flop, you have middle pair.

Muck
The act of throwing your cards away because you cannot or did not win the pot. They are ineligible to win the pot if they are mucked.
No-Limit
A version of poker in which a player may bet any amount of chips (up to the number in front of him) whenever it is his turn to act. It is a very different game than limit poker.
Open
To make the first bet in a round.

Open-Ended Straight Draw
A straight draw with four consecutive cards that can be completed on either end. An example is 6/7/8/9, since a five or a 10 will make a straight.
Pair
Two cards of the same value such as a (A ,A )

Pocket
Your first two down cards. Hold'em players tend to call them pocket cards; they can also be called hole cards.

Position
Your place at the table, relative to the order of betting within a betting round. The first few players to act are in early position, the next few in middle position, and the last few in late position. There is an advantage to being in late position, seeing as how you know exactly what your opponents have done. In some games, the dealer, or the player on the dealer button, is always in last position. If you have position on someone, then they are on your right and you will always act after them.

Position Bet
A bet made relying on the strength of one's position rather than on the strength of one's hand. If no one opens, a player on the button in Texas Hold'em is in good position to steal the pot, due to his position.

Post
To post is to put in the pot the required amount before the hand starts, such as an ante or blind.

Pot
The money gathered in the middle of the table from blinds, bets, and raises. This money goes to the winner, or winners as the case may be. If you have not yet folded, you are "in the pot."

Pot Limit
A poker structure in which the maximum bet or raise is the size of the pot. For raises, the size of the pot includes the call, so if the pot is $100 and player A bets $100, player B can throw $400 out for a maximum raise (calling the $100 and then raising the size of the $300 pot).

Pot Odds
A mathematical solution to whether or not a particular situation is worth a call. The ratio of the amount of money in the pot to the amount of money it will cost you to call a bet. The greater the pot odds, the more likely you should be to call.

Pre-Flop
Before the flop, such as raising pre-flop.

Raise
To increase the amount of the bet after the betting has already been opened in a round. For example, if the betting limit is $10 and player A bets $10, player B can fold, call the $10, or raise it to $20. Often, an inexperienced player will say "bet" when he means raise or "raise" when he means bet.

Rake
The house cut of each pot. The rake amount and protocol changes from card room to card room. Some rake the big blind and put the small blind in a jackpot, while others use a time charge, and others yet do a percentage of the pot as the rake.

Rank
The numerical value of a card. Each card has a suit and a rank. The three of spades and the three of hearts have the same rank. A pair is two cards of the same rank.

Re-buy
If you run out of chips in a tournament, and you wish to continue playing, you then re-buy, meaning, you buy more chips. This is only legal in re-buy tournaments. You can only re-buy up until a certain point.
See also: ADD-ON.

Re-raise
A second raise after the initial raise in a round. This occurs when a player raises after a raise by another player.

Ring games
Ring games refer to any no tournament games

River
The fifth and final community card dealt in flop games, or the last card dealt in non-flop games. Also called Fifth Street in Texas Hold'em.

Round
A betting round begins after a card or several cards are dealt. Each player is given a chance to act, and the round ends when everyone has either folded to or called the last bet or raise. Each round of betting is followed either by further dealing or by a showdown. In Texas Hold'em, there are four betting rounds (pre-flop, post flop, after the turn, and after the river). A round of hands is one full rotation around the table, so, each player would hold the dealer button once, or be the dealer if no pitcher were present.

Royal Flush
This is the highest possible ranked hand. To achieve this hand you need an Ace, King, Queen, Jack, and 10 of the same suit.
Scare Card
A high card that, when it appears, brings forth a possibility for a better hand. In Texas Hold'em, a third suited card on the river is a scare card, because it makes a flush possible. If you're pretty sure your opponent paired a king on the flop, an ace on the turn is a scare card, because that lends the idea of a pair of aces beating that pair of kings. Scare cards will often make it difficult for the best hand to bet, and offer an opportunity for bluffing.

7-Card Stud
A popular game commonly played in public card rooms. In seven-card stud, each player is dealt seven cards of their own: two down, then four up, and a final card down. There is a round of betting after the first up card and after each subsequent card dealt. 7-Card Stud is usually played with a small ante and a forced bring-in on Third Street. In limit games, the bet size typically increases on Fifth Street.

Showdown
The showdown occurs at the end of a hand, to determine the winner, if there is more than one player left. You can either show your cards, or, if you aren't a winner, you can muck them in most situations.

Shuffle
The mixing and rearranging of the cards before each hand so that the cards occur randomly. This is done by the dealer.

Sit In
To join in a game that has already started.

Split Pot
In a game that isn't high-low split, a tie between at least two players. This happens when both players show the same hand. This is common in Texas Hold'em for straights especially when both players are playing the board. In a high-low split game, of course, almost every hand results in a split pot.

Starting Hand
The two pocket cards in Texas Hold'em or the first three cards in 7-Card stud.

Straight
A straight is five cards of any suit in ascending order. The ace can be either high or low and the high straight wins the tie.

Straight Flush
A hand consisting of five cards of consecutive ranks of the same suit, aces being high or low.

Structure
The rules of a particular game regarding betting, including antes, blinds, and the amount that may be bet on any round. In card rooms, games are typically posted along with shorthand for the limits. For example, Texas Hold'em is usually a fixed limit game, played with $5 bets and raises pre-flop and on the flop, and $10 bets and raises on the turn and the river. Games with more complicated structures sometimes spell it out like this: 5-10-10-15. In connection with tournaments, structure can also mean anything having to do with the amount of money in tournament chips players can get, the re-buy and add-on rules, and the way in which the blinds increase.

Stud
Refers to stud games in general, however, usually short for seven card stud. Stud games are contrasted with flop games and draw games.

Stud Poker
A form of poker with cards dealt to each person, some being face down and some being face up.
Table Stakes
Table stakes is a rule saying that a player may only wager money they have on the table at the beginning of a hand, in other words, they can't put their car keys down as a bet. It also implies that money may not be removed from the table at any time, although money may be added to one's stacks between hands.

Tell
A gesture or signal unintentionally done by a player that gives other players information about the player's hand. For example, a player who twitches when they are bluffing.

Texas Hold'em
Often shortened to just Hold'em, is widely considered the grandfather of poker. A flop game, in Texas Hold'em each player gets two pocket cards, while five community cards are dealt face-up on the table. The strength of a player's hand is the best five-card hand that can be made with these seven cards. There are four rounds of betting: after the pocket cards are dealt, after the first three community cards (the flop), after the fourth, or turn card, and after the final, or river card.

Three of a Kind
Having three cards of the same value.

Top Pair
If you have a pair with one of your pocket cards and the highest card on the board, you have top pair.

Tournament
In a poker tournament, each player sits down with the same number of chips, and eventually only one player has any chips left. That is the basic idea behind a tournament. Each card room runs tournaments differently. Tournaments are usually played with chips that have no value outside of the tournament. So a buy-in of $30 might get you $500 in tournament chips to play with, but you can't cash them out in the middle. The winner of a tournament (the last player to bust out) as well as several of the other top finishers are typically awarded prize money according to some predetermined schedule.

Two Pair
A hand consisting of two pairs of cards with the same value.
Wager
A bet.

Wait for the Blind
Instead of coming in the middle of a rotation, some clubs do not let a new player be dealt in until it is his turn to put in the blind. This prevents his getting "free" hands. Some clubs allow the player to join the hand if he immediately puts up the blind.

Winning hand
The hand that takes all the chips in the pot because it was the best hand in a showdown.

introduction
Dealer Button
BLINDS
Pocket Cards
1st round of betting
Here comes the flop!
2nd round of betting
Here comes the Turn Card
3rd round of betting
Here comes the River Card
Showdown! - 4th round of betting
Ladies and gentlemen - we have a winner!
Deal 'me up again!
 

Easy Poker


What happens if a player runs out of money during a hand?

If a player runs out of money during a hand by no means does a player have to fold his hand: the player may go “all-in.” This means that a player cannot be forced out of a hand if he/she doesn’t have enough money to complete the hand he/she started. When a player runs out of money in a hand and wants to stay in, he/she places what chips he/she does have into the pot and the game computer automatically places him/her ”all-in.”

As an all-in player, he/she can only contend for the money in a pot that he/she contributed to. Using this kind of all-in does not use up one of your two daily all-ins; those all-ins get used up only when you fail to act in time, either because you got distracted from the game, or disconnected from the game. All other action of remaining “active” players goes into a “side pot” to be fought for by them.

How do you go all-in?

When you make a bet, call a bet or raise a bet that will reduce your balance to less than £1, you will be placed in all-in.

Once a player is all-in:
  1. The player receives all cards as usual.

     
  2. The all-in player has no option to bet (obviously).

     
  3. All other money bet after the player is all-in cannot be won by the all-in player and will be put into a side pot for all active players to win.

     
  4. If the player who is all-in has the action, then the dealer will move to the next player clockwise. This will continue until an active player shows a better top hand.

     
  5. The player may fold his cards only on the river and only after the side pot has been awarded to active players.

Many players assume that strategy for online and live games is the same. After all, you still receive two down cards, five community cards, and play against nine opponents. However, there are several characteristics unique to Internet play that require subtle adjustments to your play including short playing sessions, the virtual environment, and Internet distractions. Let’s discuss these unique characteristics in a little more detail and the impact they may have on your strategy.

Short Playing Sessions
One big difference between the Internet and live play is that players are constantly moving in and out of games. The accessibility of the Internet allows players to just sit down and play a few hands, a few minutes, or maybe just an hour. In a live game, you generally are playing with the same opponents for at least a few hours and maybe even up to seven or eight hours. This rarely occurs on the Internet. How does this affect strategy?

Your opponents will not have a very long time to evaluate your play. This means that you should play more straightforward and less deceptively than you would in a live game. One of the benefits of playing deceptively or trying a bluff is the advertising value you receive on future hands when your opponents think you are a loose wild player. A loose table image can help you earn more chips later when you hold strong hands that your opponents call because they think you might be bluffing. On the Internet, you may not be sitting with the same opponents long enough to benefit from this image.

Against regular opponents, you still need to mix up your play on the Internet, but overall, you should mix it up less than you would in a live game. Against new opponents, the best strategy is to simply play a straightforward tight game without worrying too much about how your table image might affect future hands.

A Virtual Environment
On the Internet, you are dealing with names, not faces. You cannot stare your opponents in the eyes to see what they tell you. This psychological part of poker makes for a different type of game on the Internet compared to live games. For example, although I don’t advise it, there seems to be more bluffing and tricky play on the Internet compared to live games. I suspect this to be the case because players don’t have to “show” their face when making terrible plays or terrible bluffs. They can simply wilt away at home in front of their computer screens. In live play, many players find it difficult to make crazy bluffs when they have to look their opponents in the eye.

Another reason why players may tend to bluff more online than in a casino is the ease in which you can bluff. Online you just have to click your mouse. In a live game, you have to physically move your chips into the center of the table. I believe that some players on the Internet forget that they are dealing with “real” money and may tend to get careless at times by simply hitting the bet or raise button for that slim chance at a win.

Of course, these are generalizations, but players tend to be more deceptive and tricky on the Internet than in a live game. This impacts strategies in two ways. First, you can’t assume your opponents are bluffing all the time, but you will need to call and raise a little more often against those opponents who are trying to win every pot. On the other hand, you should probably bluff a little less often than in a live game since your opponents will tend to call you a little more. They also realize that players online bluff a lot, so they will tend to call more even with weak hands. They will also find it easier to just click the mouse to call compared to physically moving their chips in a live game.

Internet Distractions
Many players play two tables, read e-mail, watch television, or talk on the telephone while playing. Since there are so many distractions, some of your opponents may not be aware of all the action that is taking place. This is yet another reason to use less deception in your game, since some of your opponents will not even see some of your plays so that you can gain some future value out of them.

One final point about play on the Internet. Since players move in and out of games a lot, can’t see your face, and are distracted by many other things, they tend to notice less that you are playing a tight game. In a live game, if you sit there a couple of hours without playing a hand, don’t expect a lot of action when you decide to bet or raise. On the Internet, you can play a straightforward tight game for a long time and still get good action when you bet since opponents either do not notice or have not had enough time to realize that you are such a tight player.

On the other hand, if you don’t play many hands in a live game, your chances for pulling off a successful bluff are high, while on the Internet I doubt this gives you much of an advantage. A bluff on the Internet is usually only profitable by the merits of the play of the particular hand, not by table image.

So remember, table image is not as important online as in a live game. Play a more straightforward game with fewer bluffs and protect your hands against those opponents who try to win every pot by bluffing too much.